Design Development Phase Report

Taking a first pass at designing our app


Initial Branstorm

We did an idea brainstorm last phase before getting user input, and then used input from the interviews to refine and narrow down on our final idea.

  • A Pokemon GO-like experience where people take pictures of plants and animals they see, and sort of compete with their friends to see who can capture the most varieties of wildlife.
  • Game that gives users a quest to find a specific plant or animal species each day (could also include long term challenges for species in other locations)
  • App where you scan a certain plant or animal and it tells you where else in the world it resides, where it came from, etc
  • Quiz game where users compete against people nearby about local wildlife (could have local, national, or global settings)
  • Alerts you when you make a wrong turn while on a hike or bike ride

4 Ideas and Mockups

We took 4 ideas from our brainstorm and made quick mockups in Figma for these ideas so we would be able to get direct user feedback on these ideas during the interviews.

Virtual Birdhouse App allows you to take care of birds in your virtual birdhouse

Photo Scavenger Hunt App prompts you to go outside and take pictures of interesting nature in your area while it is in season.

App that gives you a themed playlist for your activity motivates people to go outside and exercise more, and give them more enjoyment of their activity.

App designed like Pokemon Go, allows players to work collaboratively and competitively to find and register different wildlife species


One Idea

During our interviews, we got direct feedback about our 4 app ideas. Users seemed most excited about the Pokemon Go idea, so we decided to go with that. We started on making some mockups for the app idea.

We mocked up three main features we thought the app could feature:

Competitive Racing

We knew that people needed some sort of motivation to get them to use the app, and competition is an excellent motivator for many people. So we wanted to include some competitive aspect in our game.


Relaxed “Bait” Mode

We also heard from users that they got a lot of relaxation from going outside, so we decided to add a more low-key aspect to our game.


Social Features

We also heard from users that they liked to go outside and meet up with friends, so we decided to add a way to connect with friends to the app.


Further Development

After deciding on this idea, we did some more analysis of our user interviews, and compared our current idea against information from the interviews and our affinity diagram.


Pivot

After looking further into our user needs, we realized that our current app idea was not ideal because most of the people we interviewed did not like having their phones out while on a walk. We decided to pivot to a version of the app which would only require users to look at their phone occasionally.

How our interviews informed our decision:

  • People are generally excited about AR
  • A few of our interviewees expressed desires to connect with nature by being in nature itself
  • People expressed that they were not excited about constantly looking at their phones while on their walk. So we decided to tweak the idea so it could be in the person’s back pocket over the duration of most of their walk

Turning Needs into General Solutions

Need: People want to go outside but have difficulty finding the activation energy and motivation

Solution: Have app provide motivation and prompting to go outside

Need: People enjoy connecting with their friends while going outside

Solution: Make sure the app has a collaborative feature to allow people to interact with their friends both virtually and in-person

Need: When people go outside, they often want minimal time spent looking at their phones, and only use them for short periods, such as using a phone to take a picture or check directions

Solution: This app will allow people to walk around without constantly looking at their phones, while still providing motivation to go outside through the aspect of gaming and the possibility of finding treasure


Turning General Solutions into Specific Features

Next up, we wanted to get more specific about our general idea of an app. Working with information we synthesized from our interviews, we came up with several features of our new idea for an app.

  • App notifies people at certain points throughout the day to go outside
  • Notifications are related to motivating factors, such as being able to make progress in the game
  • Game can be played with friends, both collaboratively and competitively
  • Mining/digging up treasure feature
  • App stays quietly active throughout a walk, except to buzz when a user is near treasure that they can dig up
  • Process of digging up treasure is quick but rewarding, and users can get back to their walk

We decided to pivot from a catching animals to a mining game mechanic, because we felt that the mechanic of mining better supported the feature of leaving the phone in a pocket for most of a walk.

Focus in and work on some specific features

We created a few preliminary sketches to get our ideas across.



Full App Wireframe


Storyboard

This storyboard describes how a potential user might interact with our mining app

Mostly Indoors Mary is feeling bored and confined indoors but doesn’t have the motivation to get up for a walk. Her friends tell her about this app they all have that is basically like a virtual metal-detector that lets you find treasures as you go on walks.  Her best friend,  Social Media Sally, brags about finding a couple of rare rubies, which she sold for a better virtual shovel. Mary downloads the app because she wants a little more motivation to go outside and get a little fresh air and exercise.
The app instructs Mary to put her phone in her pocket during her walk. It will alert her when there is treasure nearby. Mary enjoys the first few minutes of her walk but she’s starting to get bored of the quietness of nature.  She anticipates a notification from the app. Suddenly, her phone buzzes and she opens the app. Excitedly, she looks around with the AR camera. There’s a spot of grass behind her that is glowing! Mary discovers some treasure and texts her friend about how her first experience with the app went. They friend each other in the game.

Effort Map

Team Member Tasks
Katie
  • Set up website with everything we have done so far
  • Help organize and explain phase report
Theo
  • Made leaderboard original wireframe/sketch
  • Figma wireframe
    • Made some pages
    • Linked all the buttons to actions for (kinda) functionality
Erika
  • Did a lot on the figma wireframe
  • Created storyboard
  • Mocked up some features
Maalvika
  • Challenging friends to a game wireframe
  • Edited phase report